Choosing to accept transports both generals into a private arena that is separated from the main events on the field. In the upper right hand corner, there will be a small gray gauge that allots a certain amount of time for the player's response. When meeting an enemy officer, there may be a chance that they will be additionally challenged to duel during the officer's introduction sequence (thus, encounter intros from the last installment are now solely reserved for duel requests).All officers are given a particular strategy to indicate their effectiveness against other units when controlled by the AI.The move deals minor damage and cannot KO. It emits aura akin to a shockwave that staggers nearby opponents with an unblockable stagger, functioning as a guard break and can also dismount rider units. Characters can announce themselves by pressing R3.defense stats calculations for guarding now dictates if a higher-damage-enforced attack will simply become completely unblockable through high enough multipliers as opposed to guard-breaking a defending unit with a lower defense stat. Higher ranking units are unable to break lower ranking units' guards with normal hit strings or C1 attacks, even with generic soldiers and/or generals making use of tweaked C1 animations from the prior installment.crowds, but easily exploitable in 1 v 1's. As of this game, guarding in general now causes units to continuously face their current direction under blockstun as opposed to orienting towards their most recent attacker automatically this makes guarding more effective vs.There is limited invincibility during the start of the animation which can allow characters to evade attacks (even ones that cannot trigger a counter), and the counter attack has its hitbox last throughout the whole attack's animation. Performing this action can allow a character to perform a parry animation, which will make them dodge an enemy's attack and immediately trigger a counter attack based on one of their normal moves or charge attacks. Power guards (press while blocking) are replaced by parries (press while blocking).
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